![]() ![]() After a play through or two (the game is quite short, but you have to complete it on the current setting before you can ascend in difficulty) it is evident that the Dwarf is the best character he deals the most damage, gets the best weapons, has the most destructive multi-attacks and even a slight rounding to his personality – the other two are bland as a pine tabletop veneer. Simple as the mechanisms are, chaining together a brutal series of hacking slashes culminating in a limb-hewing finishing move remains satisfying to the last. In more open levels you can also call in eagle air support, which is as cool as it sounds. ![]() Combat is your typical button-mashing fare really, but it grows less mind numbingly lame-brained when you get farther in and hone your skills tree, which gives you explosive cross bow bolts, swathing group attacks and instant party-healing spells. You can swap between any of the three playable characters at any point in the story, and each comes with their own set of unique powers and unlockable abilities. War in the North was sort of designed as a co-op game, but on a first run-through single player is best. Like Lothlorien ships in the night, the paths of your company and the Fellowship’s cross on numerous occasions as you take in the sights of Middle-Earth and journey from Rivendell to the Gray Mountains and beyond, through dungeons deep and caverns old. Beginning at the same moment Frodo and Sam depart from Bag End, War in the North’s trio – an Elf, a Dwarf and a Ranger – are tasked by a Bree-dwelling Strider with tracking down Agandaur, the cruellest and most powerful of Sauron’s emissaries, and stemming the flow of Orcish evil that’s spreading south. Huzzah! Yet another video game bastardisation of the Tolkien-eschewing Peter Jackson trilogy, this time in action-RPG form rather than RTS or LEGO.
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